tag: #👨🏻💻
(16 posts)
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2024-07-04
:: Rocking a Framework 13 as a hobby laptop
::
#framework,
#laptop,
#linux,
#modular,
#👨🏻💻
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2024-04-06
:: Of dooming cacodemons
::
#cacodemon,
#doom,
#emacs,
#👨🏻💻
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2024-03-02
:: On using Rust in VFX pipelines
::
#languages,
#rust,
#vfx,
#👨🏻💻
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2023-09-15
:: Reusing an existing ssh-agent
::
#ssh-agent,
#tips,
#unix,
#👨🏻💻
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2023-08-30
:: Choosing to work with Common Lisp in 2023
::
#common-lisp,
#languages,
#side-quests,
#👨🏻💻
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2023-08-15
:: A handbook for the Doom Emacs initiate
::
#emacs,
#gnu/linux,
#side-quests,
#text-editors,
#👨🏻💻
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2023-06-11
:: My first SFF build with Arch linux
::
#arch,
#gnu/linux,
#hardware,
#side-quests,
#👨🏻💻
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2023-04-10
:: From Jekyll to Zola
::
#blog-updates,
#rust,
#side-quests,
#👨🏻💻
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2022-09-19
:: Frozen in Time
::
#creative,
#dataviz,
#geospatial,
#nannou,
#side-quests,
#👨🏻💻
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2021-07-31
:: A short essay on Automated Testing and why it's useful (in VFX too!)
::
#code,
#side-quests,
#tests,
#👨🏻💻
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2021-05-09
:: Conda for the pipeline person
::
#conda,
#python,
#tooling,
#virtualenvs,
#workflows,
#👨🏻💻
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2021-04-02
:: Unreal Engine + Python API
::
#api,
#python,
#unrealengine,
#virtual production,
#workflows,
#👨🏻💻
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2020-12-28
:: Geospatial workflows in Houdini
::
#creative,
#dem,
#geospatial,
#geotiff,
#houdini,
#python,
#workflows,
#👨🏻💻
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2018-02-13
:: 👨🏻💻 Personal Dev Setup (openFrameworks XCode..)
::
#👨🏻💻
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2017-08-05
:: Importing Kinect's point clouds in Houdini
::
#houdini,
#openframeworks,
#👨🏻💻
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2017-04-08
:: Using openframeworks without XCode
::
#👨🏻💻